![]() * In this setup there is enough room even for TeamSpeak at the bottom right corner. ![]() I usually lengthen the Pits area so i can check the Pit's status (see driver P17) * The "Live timing" module is always needed. * The "Timing+" module is replaced by the myPitwall module which allows the user follows driver's pace-gap per sector compared to front and behind drivers. This one is still 1024x768 cause its spectator's mode and i dont get telemetry data which has a big module. * Usually in races i need more modules especially when getting driver telemetry hence reducing the game window to 800圆00 is sometimes required. ![]() > "Session timing" module to show per stint timing > "Live timing" module to show full grid timing info > "Timing+" module to show selected driver's timing > "Race info+" module to show session info > "GPS" module to show vehicles' positions With its recent RaceControl-powered multiplayer resurgence, rFactor 2 has once again come to the attention of sim racing fans and influencers. > The rF2 window on the top right leaves enough room for many modules. Includes a 1024x768 window of rfactor 2, manager's and driver's application ready to link (its spectator's mode but same goes for normal use without using driver's application of course) I added some in action screen shots so that everyone can see what it is and how it works:ġ) A screen shot while setting up the environment. * The user have access to simple vehicle data like tire pressures or advanced calculated race strategy info like laps to go regarding fuel and tires wear. * All the info are processed and displayed usually within a second. * The data receiver (rfactor 2 user or not) can have all the data available with many different sets of tools. Hello sim racers, The time for talking is over, finally we are here, ready to go and locked and loaded the Q4 2022 rFactor 2 update and content drop is now live The final scheduled drop of the year, and one we’ve been looking forward to for quite a while here at the studio. The research is one of the biggest parts in making car physics, so is judging them too.Īlso people who does car physics has to be good drivers, or have good testers.* Its a realtime telemetry software that sends vehicle telemetry & session's scoring data to a remote PC through INTERNET or ETHERNET. ![]() We can find a lot of hints about car handling in videos, interviews. Some cars might start feel like on the limit very early though the true limit is far, some cars might go closer to the limit and still give plenty of confidence. I think that if you understand car geometry and some other stuff about physics, then in simulation you don't need much effort to make a perfect handling car, all work goes into characteristic details and imperfections, exactly the opposite from development of cars in real life.īasically the way I understand cars I'd say that all cars should be easy to drive, but put you on your toes as soon as you'd start pushing them. But it is good enough.Īt the precision level only good data and proper usage of it can prove things.Īctually if we would use the method of elimination, then I would take physics that are more likely to be "too hard", and make them closer to reality from there. Of course it is very limited, and we can only tell roughly. ![]() The difference comes from knowledge and observation. tracks of a meteorological target by AN / FPS. I think we never really can do it, nor we could do it if we actually have driven these cars IRL. 2 The Micromet System provides the Edwards Rocket Propulsion Laboratories meteorologist with a complete weather. ![]()
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